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Bauhaus Oasis

Contractor Contractor Florian Froger, Stadt Gera
Format Format Mixed-Reality Installation
Credits Credits
Concept, Producer: Florian Froger
Interactive Programmer: Christian Zajac
Sound: Maria Schween
3D Modeling & Texturing: Stephan Isermann
Release Release 2019-03-23, bauhaus100 Gera
Awards Awards Jury Award Local VR Hero, Kurzsüchtig Festival Leipzig
Disciplines Disciplines Rigging, Character Animation
Software Software Blender, Unity

Bauhaus-Oasis is a VR installation that translates Oskar Schlemmer’s Triadisches Ballett into an interactive medium. The project aims to turn the iconic figures into something that can be experienced, modeled, and physically engaged with.

The “player” combines and shapes the figures—constructed from geometric body parts—within an abstract space, then watches their compositions dance on a stage. Meanwhile, using mixed-reality technology, outside observers can watch the player immersed in the digital world.

I rigged and animated the selected figures for the application.

Bauhaus-Oasis was exhibited as part of the bauhaus100 exhibition Intermedial Experiments at the Bauhaus: Kurt Schmidt and the Synthesis of the Arts at the Orangerie of the Kunstsammlung Gera from March 23 to June 9, 2019. The installation was subsequently shown again as part of the Oskar Schlemmer exhibition at the Von der Heydt Museum in Wuppertal from November 3, 2019, to February 23, 2020.

Interaction Demo

Reference: Triadisches Ballett

As direct references we used excerpts of a 1970s performance film of the dance.

Unified Rig

I created a single, game-engine-ready Rigify rig that fit all body parts of all characters. This made it easy to match all movements and ensured all animation could be applied in any combination.

Fig. 4

Ball hands

Dance

Walk Cycle

Fig. 11.2

Wire costume

Dance

Walk Cycle

Fig. 8.2

Round skirt

Dance

Walk Cycle