Short product design visualization for a coed. Modelling, animation and shading based on simple scribbles.
Continue reading “Oven Project Rendering”
Coming up with a suitable story for a short film production of some classmates, I created an illustrated storyboard for a science fiction educational film.
Continue reading “Storyboard for Scifi Educational Film”
Some quick 3D character designs I did for my Sketch it!-class. The models do not include much detail, as it was just an early-semester exercise.
Continue reading “3D Character Design Sketches”
Sleepless is my second animated short and ties up my bachelor’s studies as my final project. The film follows a little kid into his fantasy world trying to rescue his stuffed animal from cruel monsters.
Continue reading “Sleepless”
This is the character design for the protagonist of my animated short Cowterspace.
Continue reading “Character design: Cow”
For the course Animalation I had to come up with two story ideas. I made storyboards containing eight pictures each to visualize them.
Continue reading “Storyboards for animated shorts”
Chamron the Chameleon is my first 3D character design. It helped me a lot to understand how to get things done with modeling, sculpting and texturing (and most important: what to avoid).
Continue reading “Character design: Chamron”
Straight ahead & pose to pose is one of the twelve basic principles of animation by Disney animators Ollie Johnston and Frank Thomas.
Continue reading “Straight ahead & pose to pose”
I had the chance to produce some music videos for colognian musician PeterLicht.
Continue reading “Melancholy & Society”
For the Interactive 3DAV course I had access to my university’s Virtual Reality Lab, which is equipped with a really impressive multi user realtime 3D system.
Continue reading “Interactive 3DAV – Looproom”
So, this is my first entry here. I felt like I should start with the very first works I did during my studies at Bauhaus-University Weimar.
Continue reading “My very first animation steps”